AGENDA – STRP

AGENDA – STRP.

www.muplaynlearn.nl is het online atelier van MU waar jong en oud, docent en student, terecht kan voor apps, workshops en videolessen. En waar je kunt spelen met de creatieve digitale tools die hedendaagse kunstenaars gebruiken. In de klas, of thuis vanuit je luie stoel.

De lancering vindt plaats om tijdens de STRP Scene conferentie ‘The Game is on’, over urban games en spelen in de publieke ruimte. Ikzelf zal in vogelvlucht de site laten zien en Jarl Schulp (Fiber) zoomt in op een van onze projecten: een online cursus object orientated programming (creatief programmeren) ontwikkeld in samenwerking met Coded Matter(s) en kunstenaar Daan van Hasselt.

Retro Game Experience 2014 | Beeld en Geluid

Retro Game Experience 2014 | Beeld en Geluid.

Dit jaar vindt de Retro Game Experience niet op twee maar op drie dagen plaats bij Beeld en Geluid! Op 12, 13 en 14 september kan je je hart ophalen aan verschillende arcadekasten en consoles of het opnemen tegen je vrienden in de Pac-Man Highscore competition. Maar de Retro Game Experience biedt meer dan alleen games: bekijk de tentoonstellingen over LucasArts of pixel art, chiptune dj’s en films. Denk jij nog unieke games van onschatbare waarde te hebben? Neem ze mee en laat ze op waarde schatten door experts bij de Antiques Game Roadshow!

10 Rules for Students and Teachers Popularized by John Cage | Open Culture

 

10 Rules for Students and Teachers Popularized by John Cage | Open Culture.

  • RULE ONE: Find a place you trust, and then try trusting it for a while.
  • RULE TWO: General duties of a student: Pull everything out of your teacher; pull everything out of your fellow students.
  • RULE THREE: General duties of a teacher: Pull everything out of your students.
  • RULE FOUR: Consider everything an experiment.
  • RULE FIVE: Be self-disciplined: this means finding someone wise or smart and choosing to follow them. To be disciplined is to follow in a good way. To be self-disciplined is to follow in a better way.
  • RULE SIX: Nothing is a mistake. There’s no win and no fail, there’s only make.
  • RULE SEVEN: The only rule is work. If you work it will lead to something. It’s the people who do all of the work all of the time who eventually catch on to things.
  • RULE EIGHT: Don’t try to create and analyze at the same time. They’re different processes.
  • RULE NINE: Be happy whenever you can manage it. Enjoy yourself. It’s lighter than you think.
  • RULE TEN: We’re breaking all the rules. Even our own rules. And how do we do that? By leaving plenty of room for X quantities.
  • HINTS: Always be around. Come or go to everything. Always go to classes. Read anything you can get your hands on. Look at movies carefully, often. Save everything. It might come in handy later.

On the Edge of Chaos: Where Creativity Flourishes | MindShift

On the Edge of Chaos: Where Creativity Flourishes | MindShift.

“In the school environment, creativity can be considered pathological behavior as opposed to the compliant traits of being reliable, sincere, good-natured, responsible, tolerant, and peaceable — the qualities associated with the lowest levels of creativity,”

Openness to new experiences and a “disagreeable personality” are also associated with creative achievement, two attributes not always found in schools.

To foster creativity, teachers can make room for more freedom around activities in class, and highlight students’ ability to be creative achievers, Bilder said. Freedom offers students space to generate ideas.